SMART: Some Mobile Augmented Reality Thing
An AR tower defense game built with Unity and Qualcomm Vuforia for Android. Place 4 physical marker cards on any flat surface and defend headquarters from robotic spider monsters in full 3D augmented reality.
Overview
SMART (Some Mobile Augmented Reality Thing) is a tower defense game with marker-based augmented reality, made at Carnegie Mellon University as part of the CMU Game Creation Society in Spring 2015.
You position 4 physical SMART cards on any flat playing surface, then point your Android phone’s camera at them to bring the game to life in full 3D. A virtual battlefield materializes over the cards, and waves of robotic spider monsters march toward your headquarters. Your job: stop them before they break through.
Gameplay
Players have access to three types of defense turrets to place and upgrade across the AR battlefield:
- Gatling Gun — rapid-fire, high volume suppressive fire
- Missile Launcher — high-damage explosive projectiles
- Lightning Blaster — area-of-effect electric damage
Robotic spider enemies spawn in waves and pathfind toward the main HQ marker. The game ends when the headquarters is overrun.
Technology
- Qualcomm Vuforia — image target recognition and AR tracking for the 4 SMART marker cards
- Unity — 3D game engine, physics, pathfinding, and turret logic
- Android SDK — native mobile deployment
Credits
This was a large collaborative project made entirely by CMU students:
- John Choi — Project Leader
- Barry Li — Lead Programmer
- Mark Mendell — Lead Programmer
- Pratik Prakash — Programmer
- Jon Xia — Programmer
- Zhuoyang Wu — Programmer
- Kayla Jin — Programmer
- Sophia Zhu — Programmer
- Roger Liu — Programmer
- Yijing Chen — Lead 3D Artist
- Huayun Huang — Lead 2D Artist
- Cloud Tian — Music & SFX
- Madeline Duque — 3D Artist
- Evan Shimizu — 2D Artist