Decimal Point
NSF-funded educational amusement park game teaching middle school students decimals through interactive minigames. Built at CMU HCII with Bruce McLaren and Jodi Forlizzi.
Overview
Decimal Point is an NSF-funded educational game research project developed at CMU’s Human-Computer Interaction Institute. It explores whether game-based learning can motivate middle school students and improve their understanding of decimal operations, using an amusement park metaphor where students play minigames to learn.
Materials are available through MathTutor, a website that helps middle school students learn math.
My Role
Co-developed with Bruce McLaren and Jodi Forlizzi at CMU HCII (Summer 2014). Built the game’s interactive minigames and UI in Flash/ActionScript as part of a research study measuring learning outcomes.
Minigames
- Whack-a-Gopher — place decimals on a number line
- Fire Cannon — decimal ordering and comparison
- Ancient Temple — decimal addition and subtraction
- Thirsty Vampire — decimal multiplication concepts
Research Impact
Funded by the National Science Foundation (Award No. 1238619). The project has generated over 20 peer-reviewed publications on learning science, gender effects, AI in education, and game-based learning outcomes.
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