Video Games 2013 Completed

Monster Shroud

Experimental Kinect + Wiimote first-person shooter where players physically move their body to control the character, developed at CMU Game Creation Society.

UnityKinectWiimoteFPSMotion ControlsCMU Game Creation SocietyMayaGlovePIEOpenNI

Overview

Monster Shroud is an experimental game prototype developed at Carnegie Mellon University as part of the CMU Game Creation Society. Instead of a traditional keyboard/mouse or gamepad control scheme, the player controls the character by physically moving their body, tracked by Microsoft Kinect, while aiming with a Wiimote.

Credits

  • John Choi — Lead Developer, Programmer
  • Rhiannon Malia — AI Programmer, Animator
  • Anton Pleshakov — Particles, Textures, Title
  • Tom Garncarz — Level Designer, Textures
  • Daniel Vu — Modeler, Textures, UV Maps
  • Sylvia Kosowski — Modeler, Textures, UV Maps
  • Gordon Estes — Plot Scripting

Additional models from Turbosquid. Sounds from Freesound.org.

Hardware

  • Microsoft Kinect
  • Nintendo Wiimote + Nunchuk
  • Laptop PC (Windows 7)

Software

  • Unity, GIMP, Photoshop, Autodesk Maya, GlovePIE, OpenNI, NITE